57 công thức OLL - Công thức Rubik nâng cao
57 công thức OLL - Công thức Rubik cải thiện - 57 trường hợp OLL rubik
Alg. No.ImageAlgorithm | | Algorithm | Image
Alg. No.Bạn đang xem: Cách giải rubik 3x3 nâng cao oll
27L U L" U (y2) R U R" U Name:Sune. The most recognized OLL algorithm. | | R" U" R U" R" U2 R(y) R U2 R" U" R U" R"Name:Anti Sune.Mirror of the Sune algorithm. Distinguished from the Sune by the side the non-oriented corners are facing. Easy to lớn recognize after placing the oriented corner at the back. | 26
21R U2 R" U" R U R" U" R U" R"(y) R U R" U F F" | | R U2" R2 U2" RAlgorithm can be easily recognized by the 1 pair of headlights, khổng lồ be faced to the left. Tip: the right hand leaves the cube completely after R2 và regrip toward the next R2 turn. | 22
23R2 D D" Name:Superman. | | l" U" L U R U" | 24
25 | | |
No Edges Correctly Oriented
Alg. No.ImageAlgorithm | | Algorithm | Image
Alg. No.
1R U2 U2" Recognized by 2 bars (3 stickers in a row), to lớn be faced lớn the sides. | | Recognized by a single bar, khổng lồ be faced khổng lồ the left. This algorithm is a combination of T orientation + p. Orientation. | 2
3(f R U R" U" f") U" (F R U R" U" F")Made of phường orientation + U" + T orientation. Recognition: when is in the correct angle, the 2 stickers in the L face are lined up with the center piece & the corner piece. | | (f R U R" U" f") U (F R U R" U" F")Made of p orientation + U + T orientation. Recognition: when is in the correct angle, the 2 stickers in the L face are lined up with the center piece and the corner piece. | 4
17 U2 The correct angle is when the 2 sticker blocks on the sides are on the B và L faces, & form together with the corners an arrow shape facing toward the L và B faces. | | M U R U R" U" m2 | 20
18 y" R" U2 Recognized by the stickers bar, khổng lồ be faced at the back of the cube (B face). | | U r M U M" (same; M instead r" R)Recognized by the lack of stickers bar (unlike case #18) | 19
C shapes
Alg. No.ImageAlgorithm | | Algorithm | Image
Alg. No.
46R" U" U RRecognized by the stickers bar, lớn be faced to lớn the right. | | R U R2 U" R" F R U R U" F"Recognized by the lack of a stickers bar. I vì chưng the last F" using my right hand ring finger. | 34
I shapes
Alg. No.ImageAlgorithm | | Algorithm | Image
Alg. No.
55R U2 R2 U" R U" R" U2 F R F"(y) R" F R U R U" R2 F" R U R"Recognized by the 2 sets of sticker bars, lớn be faced to the sides. | | R U R" U R d" R U" R" F"R" U" R U" R" d R" U R BRecognized by having a single bar. To lớn be faced khổng lồ the right. | 52
51f f"Recognition: No bars, having 2 blocks of stickers và headlights. Headlights lớn be faced khổng lồ the left. (Similar in shape and positioning khổng lồ case # 2) | | F" r"(y) No bars or blocks. Recognized by 2 pairs of headlights, to lớn be faced lớn the sides. | 56
L shapes
Alg. No.ImageAlgorithm | | Algorithm | Image
Alg. No.
48F F"Recognition: No bar, headlights. Headlights facing khổng lồ the left when L shape is correctly positioned. | | R" U" U R FMirror of #48. Headlights facing to lớn the right when L shape is correctly positioned. | 47
54 Recognized by having bar và headlights. Headlights facing to lớn the right. | | (y2) r" U" R U" R" U R U" Mirror of case #54. Headlights facing to the left. | 53
49 R2 U2" y Recognized by having bar và a block (also no headlights). Bar is facing to lớn the left. | | R" F R2 B" R2" F" R2 B R"(y2) R B" R B R2" U2 Mirror of case #49. Headlights facing to lớn the right (on main algorithm). | 50
P shapes
Alg. No.ImageAlgorithm | | Algorithm | Image
Alg. No.
44f f"Recognized by having a bar. The bar is facing left (when phường is upside-down as it should). | | f " (L" U" L U) f(y2) R" U" F R" F" R U RMirror of #44. The bar is facing right (when phường is upside-down). | 43
32R U B" U" R" U R B R"R d L" d" R" U R B R"Recognized by not having a bar. P. Shape is upside-down on the right. | | F F" RMirror of #31. | 31
T shapes
W shapes
Alg. No.ImageAlgorithm | | Algorithm | Image
Alg. No.
38 Recognition: when the W shape is correctly positioned- the sticker block will be at the side, & not on the front. | | (y2) R" U R U R y Recognition: when the W shape is correctly positioned- the sticker block will be at the side, and not on the front. | 36
Awkward shapes
Alg. No.ImageAlgorithm | | Algorithm | Image
Alg. No.
30R2 U R" B" R U" R2 U R B R"a Recognized by having a stickers block. The last B turn is done by the right hand index finger. | | M U M"(y) R U" R" F" U" L2 U" L B L" U L2 U" Mirror of case #30. Recognized by having a stickers block. | 29
41 R U y R U" R" U" F"(y2) Recognized by having headlights. | | R" U2 R y (y") L" U" y" L" U L U F Mirror of case #41. Recognized by having headlights. | 42
Fish shapes
Alg. No.ImageAlgorithm | | Algorithm | Image
Alg. No.
37F R U" R" U" R U R" F"Recognition: 2 sticker blocks. Very fast & flowing algorithm. | | R U2" Recognition: No sticker blocks (unlike #37) | 35
10 y R" F R U" R" F" RRecognition: when positioned correctly stickers block is on the back face. | | R2 U R" U" F" y" x" R U" R" F R U R"Mirror of #10. When positioned correctly stickers block is on the front face. | 9
Knight Move shapes
Alg. No.ImageAlgorithm | | Algorithm | Image
Alg. No.
13r U" r" U" r U r" y" Recognition: 2 sticker blocks. | | R" F R U R" F" R y" Mirror of #13. Recognition: 2 sticker blocks. | 14
16 Recognition: 1 stickers block. | | Mirror of #16. Recognition: 1 stickers block. | 15
Big Lightning Bolts shapes
Alg. No.ImageAlgorithm | | Algorithm | Image
Alg. No.
40 U R | | U" L"Mirror of #40. | 39
Small Lightning Bolts shapes
Alg. No.ImageAlgorithm | | Algorithm | Image
Alg. No.
8R U2" R" U2 R" F R F"(y2) r" U" R U" R" U2 r Recognition: The stickers block is lined up with the head of the lightning bolt (the edge+center). | | Mirror of #8. | 7
12 U (y) M U2 U M"Recognition: The stickers block is not lined up with the head of the lightning bolt (the edge+center). | | y y (y") r" R2 U R" U M"Mirror of #12. | 11
Square shapes
Alg. No.ImageAlgorithm | | Algorithm | Image
Alg. No.
6r U2" R" U" R U" r" | | l" U2 L U L" U l(y2) r" U2 R U R" U r Mirror of #6. | 5
Arrow & H shapes
Alg. No.ImageAlgorithm | | Algorithm | Image
Alg. No.
28M" U M U2 M" U MName:Arrow.I actually use instead of M. For M" I use my right hand ring finger. Pretty quick alg. | | M" Name:H Shape. | 57
Hệ thống 2look-OLL cải thiện hơn và cách học của Devilbringer khá công dụng mọi người hoàn toàn có thể down hoặc coi topic sinh sống đây